11/30/2022 0 Comments Killzone shadow fall co op campaignTorkan added that he was happy with the launch of Killzone Shadow Fall, which has sold well amid a generally positive reception from critics.īut he pointed to the idea of Killzone "as a service", as so many developers think of their products these days, and the fact Guerrilla has added to and improved the game post-launch with patches and new maps. "It was more important for us to have the visual fidelity that Guerrilla is known for than to have it at 60 with fewer effects." Killzone Shadow Fall producer Poria Torkan "It was more important for us to have that kind of stuff with the visual fidelity that Guerrilla is known for than to have it at 60 with fewer effects. "Since this is a co-operative environment against enemies and not competitive, for us it's much more important to have enough power for the AI commander to be able to do stuff, to be able to have up to 30 or 40 enemies on screen at the same time, and at the same time be able to do proper, rich set dressing and effects and environmental things, and mortar blasts and four people with jet packs flying around," Torkan explained. Torkan pointed out that Guerrilla is still working on the expansion, due out in June, and so it may add the ability to lock the frame-rate to 30, as it did with the main game in February. #Killzone shadow fall co op campaign 1080p#It uses an innovative upscaling technique called " temporal reprojection", which combines pixels and motion vectors from multiple lower-resolution frames to reconstruct a full 1080p image.Įurogamer played a four-player match of Intercept last week and the demo ran at an uncapped 30 frames per second, with most levels running at between 40 and 50 frames per second. Killzone's Intercept expansion apes Shadow Fall's multiplayer, which runs at 960x1080 resolution. But now we had the time and proper purpose to bring it back." If we were also doing this we were going to be too diverse. "Obviously you want to have the jet packs and the driving sections and the mechs, but we were already re-factoring our engine and there was a new networking module. "That's the type of thing where when you're doing a launch title you need to focus," Torkan said. We started with, 'okay, what kind of co-op are we going to make?', after Shadow Fall was already out."Īs well as class-based four-player co-op against waves of enemies, Intercept adds jet packs to Killzone Shadow Fall, a feature some were disappointed wasn't included in the main game despite being one of Killzone 3's best mechanics. It wasn't something we were already working on before we launched the game. It was already planned, but not how it would be, or which type of co-op it would be. We did announce it and say Season Pass holders would get it for free, so we did say we were going to do it, but we only started developing it after Shadow Fall launched. "Within the scope we had, and being a launch title and having new hardware and having to re-factor the engine, there just wasn't enough time to also do a co-op. "So for us it was important to have a robust, chunky, sizeable campaign and at least tell the story we wanted to tell and have the gameplay mechanics we wanted to have, and also have a good multiplayer experience, with enough levels available at launch and more coming after. "You need to be focused on the things you want to do in order to be able to do them properly," Torkan explained. "You're working towards a goal, but in the meantime the hardware itself is also coming together the libraries and the controller and everything."īecause it was shooting at an always-moving target, Guerrilla chose to focus on fewer features, with the likes of co-op failing to make launch. "The best metaphor for making a launch title is it's like driving a race car while the car is still being built around you," Torkan said. #Killzone shadow fall co op campaign software#Speaking with Eurogamer, Guerrilla producer Poria Torkan said making a PS4 launch title was particularly difficult because the developer was working with ever-changing hardware and software - even though, as a Sony-owned studio, it was as close to the console as could be expected. It was a different case, of course, with Shadow Fall. Guerrilla Games is busy working on a significant four-player co-op expansion to its PlayStation 4 launch title Killzone Shadow Fall - but it's also busy working on its secret next effort on the console.Īccording to the Dutch developer, its next game will benefit from its creators having had plenty of experience with the finished version of Sony's console.
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